| So
far there have been a total of 5 Drakojan Skies games made,
some complete, some unfinished. In the beginning of 2003,
I’ve decided to merge my two favorite things together:
jets and dragons. First I drew and photoshopped a few posters
and concept images which would be brought to life 4 years
later.

(Drakojan Skies Poster from 2003)
I
spent many years learning how to program and make games.
When I thought I had what it takes to make an Arcade-like,
SNES era, simple side scrolling shooter, I went to work
on DS.
First
there came the three part “Mission” series
which were each meant to be 1 single level of a larger
game. Originally I had 8 Missions planned due to my limited
skills in programming, but later on, once I’ve figured
out new ways to do things, I accepted the challenge of
tossing all stages into 1 game. This meant each stage
had to be remade from scratch, all the programming, graphics
had to be reworked to fit a new engine, which later became
“Drakojan Skies: Acolytes”, released in 2006.
(Screenshots from Missions 1, 2, 3 and the Alpha release
of Acolytes)
DS:Aco
was the original idea I had for the game, featuring up
to 10 stages, but unfortunately had to chop it down to
3, due to a publishing bug in Macromedia Flash.
Many
months passed and I tried many, many ways to fix it, then
ultimately decided that I had to redo everything again,
with a new engine, in order to make it all work.
This new way of game-making allowed me to have virtually
as many stages, levels and content I could imagine, but
had to limit myself due to school-work and other life-issues.
(Screenshots from the final version of Acolytes)
After
2 years of work, the final version of Drakojan Skies Acolytes
was released in 2007.
This game featured 7 unique and original stages, each
with their own stage weapon, level-themed boss, new enemies
and things to accomplish.
“Acolytes”
marked the absolute final DS game ever to be made. I was
not only tired and exhausted of working all these years
on so many games, but also had a huge urge to start something
new, other than just making games all the time.
Looking
back, I can say that Mission 1, 3 and the final version
of Acolytes were some of my favorite and most fun time
making games with Flash. I no longer wish to continue
the series or make anything else in flash anymore.
From
now on it’ll be comics and graphics.
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